

Jeremy was doing wire-work on the mocap stage to capture climbing on a cargo net blowing in the wind. "I was making little models of trucks on my desk to figure out how the player could climb on these things as they're hanging out of the back of the plane.


The scene was born of Naughty Dog's desire to keep escalating after Uncharted 2, which left the studio confident that it could "achieve whatever wild-ass blockbuster ideas we could think up to one-up ourselves." It started with an off-the-cuff idea of, 'What if you could chase down a plane on the tarmac and board it,' which turned into, 'Ok, what if the plane crashed while you were in it?' and then figuring out how that could even work and be playable," Margenau remembers. "It was truly a collaborative effort with animators, programmers, sound designers, and anyone else who cared to contribute.
